NaNo Prep: Worldbuilding
How many times have you had to stop your productive momentum of writing to do research? Have you been caught up in the bliss of inspiration only to have it all come crashing down as you are forced to spend precious time searching the Internet for some obscure detail, discouraged because you might have to read through the entire Wikipedia page to find a relatively minor fact? I know I have had these problems. Even though I write fantasy, I want it to be as believable as possible, which means I ground my writing in reality.
Being the compulsive researcher that I am, I had been searching for a book that specifically covered fantasy and science fiction. After all, speculative fiction has a very different set of problems from the other, more reality-based genres. Much to my surprise, I discovered a hidden gem while browsing the hidden, tucked-away, ridiculously small reference section in my local Barnes & Noble bookstore. I had seen many books on writing before, but this was what I had been looking for all along: Behold,
Writing Fantasy & Science Fiction: How to Create Out-of-This-World Novels and Short Stories
Orson Scott Card's name is on the front, but in reality he only wrote one quarter of the book. His section is titled "How to Write Science Fiction and Fantasy," and gives a solid overview of good writing, with some important fantasy and science fiction related tips and stipulations. In the next section, Philip Athans shares a history of speculative fiction and its status in modern culture. Jay Lake finishes the first part of the book by speaking specifically to steampunk writers.
The real value of this book comes after the first one-third. Many noted speculative authors contributed to "The Writer's Complete Fantasy Reference" - this section makes the book completely worthwhile.
It boasts a comprehensive collection of technical information, all conveniently gathered into one book. It is easy to waste valuable time combing the internet for exactly what fabric your middle-class Italian merchant's daughter would wear, whether to call your hero's weapon a mace, a flail, or a morning star, or how a castle siege would affect daily life.
If your fantasy is even remotely similar to medieval Europe, there are many resources for you. Read through the section on fantasy cultures - you will find summaries of several different types of government and economic systems, definitions of various titles, and explanations of the important political entities and people groups of the times. The section on commerce, trade, and law covers virtually every European profession and then some, with some elementary explanation of basic economics of the times. Another section, titled "The Anatomy of a Castle," is quite self explanatory, covering the form and function of every element of a medieval castle, with additional information on daily life in the castle. Finally, there is a chapter that guides you through medieval clothing, from fabrics to colors to pieces all sorted by gender and class.
Not interested in traditional medieval European fantasy? The section on world cultures covers a dozen kingdoms across the world, from Africa to Asia over the Pacific to North and South America. It shows their economy, politics, religion, and military, to help you understand them well enough to incorporate those lesser-used cultures into your fantasy stories.
Other chapters cover magic in all its forms, the practices and effects of witchcraft and paganism, fantasy races from cultures all across the world, and creatures from the myths and legends of virtually every culture. The "Complete Fantasy Reference" is certainly not much of an exaggeration. This book has been an invaluable tool to help me ground my stories in realism without having to search the Internet.
So, how does this help you?
Besides encouraging you to get your hands on this fantastic book, I will give you three takeaways to help your NaNoWriMo preparation:
1. Using correct terminology will make you more credible and give your stories life.
It seems small, but if you write like you are an expert on your subject, readers will notice. You may not know everything about 16th century London, but if you add some accurate details for flavor, it will help them become more immersed in the world. After all, one of the most important elements of a great fantasy world is a foundation in reality. It will also help readers remember your story, and may help them learn something as well. Correct, specific terminology will help your world feel real and well-developed, and what speculative writer doesn't want that?
2. Constraints breed creativity.
It seems counter-intuitive to scour what has already been done in order to find new ideas, but this is exactly the way inspiration works. Some people complain about having to learn about story structure, character arcs, character archetypes, theme, and every other supposedly pre-defined aspect of writing. They feel these things force their creativity into the proverbial box and stifle inspiration. My response? "You have to know the rules before you can break them." More often than not, this defines how I like to act: do your research, learn everything there is to learn about your subject, and do it the prescribed "right" way first. The people who have gone before you weren't stupid, after all. Many would balk at this procedure, but at least for me, it works well. I find more inspiration and more creativity when I am trying to work within pre-determined constraints, and the more difficult the problem, the better the solution.
Recently, I was struggling with my climax and couldn't figure out how to reach the outcome I wanted. Every action the characters could take swept the story away from the resolution I wanted. My dad helped me brainstorm, and after many good but insufficient ideas, he helped me strike the nugget of gold I had been searching for, and if I had been in a cartoon, a light bulb the size of Texas would have appeared over my head. The result revamped my story and boosted my excitement for weeks afterward.
It might just be that my brain is more logically wired than creatively oriented, but I think there is some truth here: don't throw away the "rules" to boost your creativity, instead, embrace them.
3. Look for inspiration everywhere.
Although I had done a good chunk of my worldbuilding before finding this book, some of the chapters drove this point home for me. The world cultures, fantasy races, and mythical creatures sections opened my eyes to so many potential ideas buried in the fantastic ideas from cultures around the world. As much as I love a good Tolkien-esque traditional fantasy, that isn't the only type available.
My current work-in-progress was inspired by the original dark elves of Norse mythology, which were elf-dwarf hybrids who lived underground because they would turn to stone if the sun touched them. Other ideas have also come from unorthodox places. The fourth module in my 10th grade biology course covered mushrooms, and almost immediately my stately, stone, Gothic underground cities turned into mushroom colonies, with residents eating mushrooms of various types almost exclusively because plants do not grow underground. That same year, I had a friend who was obsessed with Japanese video games and another who was a master martial artist. Their influences on me ended up causing my familiar magical high/light elves to take on a distinct feudal Japanese flavor. Ironically, the frequent spectacular light saber duels in the Star Wars: The Clone Wars animated series convinced me to rethink my automatic use of swords and bows as the primary weapons - my main characters now use maces and spears.
No matter where you are, it is easy to find inspiration if you look for it. Don't censor it, either. If you turn ideas over in your mind instead of dismissing some of them out-of-hand as cliche, silly, or unreasonable, you will boost the effectiveness of your inspiration. The "What If?" of unorthodox ideas leads to the most innovative, creative, and intriguing stories. Inspiration isn't necessary for your writing, but will give you the energy and enthusiasm to continue through NaNoWriMo when you are reaching the mid-month slump.
Thanks so much for reading! This month, I am busy preparing for NaNoWriMo, so I took advantage of the excuse to share some of my favorite writing tips and resources. I hope you are enjoying it. See the bottom of the page if you would like some more worldbuilding resources. If you would like to read other related posts, see below:
NaNoWriMo: Write with Abandon!
NaNo Prep: Character Resources
NaNo Prep: Setting Resources
NaNo Prep: Plot Resources
NaNo Tips: Give Your Story a Chance
NaNo Tips: What Helps You Focus?
NaNo Tips: My NaNo Journey
Where do you find inspiration? Do you find yourself being more creative when you have constraints, or do you prefer complete creative freedom? Do you think worldbuilding is as important as characters, plot, or theme? Let us know in the comments!
Other Worldbuilding Resources
Note, offsite links may contain a couple of minor curse words. It is the Internet, after all. Nevertheless, I thought these and other links were valuable enough to post anyway.
- My beloved 30 Days of Worldbuilding, which has perfect 15-minute exercises to help you prepare during October
- Country and Culture Development Questions
- Creating Better Fantasy and Science Fiction Species
- Fantasy Creature Development Questions
- How to Create an Awesome Setting
- Setting the Rules and Limitations of Your World
- Town and City Development Questions
- Worldbuilding Basics - The Elements of a Well-Developed World
- 7 Deadly Sins of Worldbuilding
There are so many more posts on worldbuilding. If you want to leave a comment and recommend additions to my list, I will be happy to update it.
Writing Fantasy & Science Fiction: http://fw.cdn.iwp.com/media/catalog/product/cache/33/image/9df78eab33525d08d6e5fb8d27136e95/t/h/the-guide-to-writing-fantasy-and-science-fiction_1.jpg